When I first started Valheim, I was immediately greeted by one of the best/worst opening sequences imaginable. The dreaded wall of text. If done properly, the text wall can convey important and critical information about the story in a way that draws the player deeper and cements an emotional involvement. If done poorly, it can drag an already arduous process even further into a damning spiral of despair. Too Melodramatic? Probably, but you knew who I was when you clicked this review. Thankfully, Valheim keeps the text short, informative and interesting without feeling like an afterthought. Simultaneously precise and inelegant, it gives the player what they need and deposits them into the game.
I remember watching Coming to America when it first came out back in 1988, and I’ve seen it several times since then. It’s one of those Semmi cult classic movies that I’ll find a way to quote from on occasion, or reference in some manner. If you caught that and understood the reference, we can be friends….or we’re the same type of sad and eyeroll worthy movie geeks. When I heard they were making a sequel I was more than a little worried about how it would come across, but I knew I was going to watch it regardless. It has been a few years since I’d seen the original, and before I watched Coming 2 America I wanted to re-watch Coming to America, so I decided to view them back to back. After having done so, it is my firm belief that this is the best way possible to appreciate the sequel, especially given the state of the way people act towards one another these days.
I’ve found that writing a review for Underwater has been a bit of a challenge. By no means is it a bad film, but it’s not an outstanding film either. The description of “jack of all trades, but master of none” definitely applies with this movie. It’s a science fiction disaster and horror film at both ends of it with the enduring tone of a survival movie throughout. This is one of those films that we’ve all seen before, just not rolled into one. Looking at some other reviews online, you’ll see phrases repeated comparing it to “Alien” and “The Abyss”, and it certainly has those aspects to it.
Hey folk! On this week’s article we’re going to be discussing everyone’s favorite “Living Plant”, the newly released Groot. Groot is a low-cost, close range, defensive character that specializes in heighted resiliency with a powerful control element. With a high stamina of 7 on both healthy and injured sides and
“A new Roleplaying Game set in Bryan Donihue’s World of Incursion. No classes. No levels. No limits.”While we were broadcasting live from InConJunction 39, we ran across a small game that was actually launching at the convention. Based in writer Bryan Donihue’s fictional setting that his books are based in,