MORTAL KOOOOMBAAAAAT! FINISH HIM! Flawless Victory… If you grew up in the 90’s chances are really good that you’ve heard these lines thrown out into the ether accompanied by cheering or groaning depending on which end the player found themselves on. Even if you somehow avoided encountering these sounds, although when the Amish get the reference and you don’t, I wonder about the size of the rock you hid under, you probably heard your friends quoting these lines in school.
I have to start with a little bit of a confession, while I have watched the two Godzilla movies preceding this one, neither of them really stuck with me. They were fun, and I can remember some of the events, but when I left it didn’t really stick with me. Skull Island, on the other land, had the visuals and soundtrack that really stuck it in my mind. So going into this I tried to keep it as neutral as possible, so we will see.
Unlike the raving DC fan base, I did not hate Joss Whedon’s version. I did find it forgettable, but I did not hate it. I mean I literally forgot that I had seen it. I did not hate it though. After seeing Zack Snyder’s take I have completely different point of view. Since the first was so forgettable, I decided to watch the first version before watching the new version. I thought it fair to compare them and see if one can measure up to the other.
When I first started Valheim, I was immediately greeted by one of the best/worst opening sequences imaginable. The dreaded wall of text. If done properly, the text wall can convey important and critical information about the story in a way that draws the player deeper and cements an emotional involvement. If done poorly, it can drag an already arduous process even further into a damning spiral of despair. Too Melodramatic? Probably, but you knew who I was when you clicked this review. Thankfully, Valheim keeps the text short, informative and interesting without feeling like an afterthought. Simultaneously precise and inelegant, it gives the player what they need and deposits them into the game.
I remember watching Coming to America when it first came out back in 1988, and I’ve seen it several times since then. It’s one of those Semmi cult classic movies that I’ll find a way to quote from on occasion, or reference in some manner. If you caught that and understood the reference, we can be friends….or we’re the same type of sad and eyeroll worthy movie geeks. When I heard they were making a sequel I was more than a little worried about how it would come across, but I knew I was going to watch it regardless. It has been a few years since I’d seen the original, and before I watched Coming 2 America I wanted to re-watch Coming to America, so I decided to view them back to back. After having done so, it is my firm belief that this is the best way possible to appreciate the sequel, especially given the state of the way people act towards one another these days.
I’ve found that writing a review for Underwater has been a bit of a challenge. By no means is it a bad film, but it’s not an outstanding film either. The description of “jack of all trades, but master of none” definitely applies with this movie. It’s a science fiction disaster and horror film at both ends of it with the enduring tone of a survival movie throughout. This is one of those films that we’ve all seen before, just not rolled into one. Looking at some other reviews online, you’ll see phrases repeated comparing it to “Alien” and “The Abyss”, and it certainly has those aspects to it.
Chaosium has appointed Community Ambassadors for its Miskatonic Repository and Jonstown Compendium community content programs on DriveThruRPG. The Miskatonic Repository is Chaosium’s platform on DriveThruRPG for independent creators of gaming material for the Call of Cthulhu tabletop roleplaying game. It was launched in December 2018. The Jonstown Compendium, established in December 2019, fulfils the same function for RuneQuest and Greg Stafford’s world of Glorantha.The