When I first started Valheim, I was immediately greeted by one of the best/worst opening sequences imaginable. The dreaded wall of text. If done properly, the text wall can convey important and critical information about the story in a way that draws the player deeper and cements an emotional involvement. If done poorly, it can drag an already arduous process even further into a damning spiral of despair. Too Melodramatic? Probably, but you knew who I was when you clicked this review. Thankfully, Valheim keeps the text short, informative and interesting without feeling like an afterthought. Simultaneously precise and inelegant, it gives the player what they need and deposits them into the game.
“A new Roleplaying Game set in Bryan Donihue’s World of Incursion. No classes. No levels. No limits.”While we were broadcasting live from InConJunction 39, we ran across a small game that was actually launching at the convention. Based in writer Bryan Donihue’s fictional setting that his books are based in,